Tutorial 28 of 352 min read

Manage Your Profile, Plan & Security

Update your profile and theme, review plan usage, manage a subscription, protect your account, and understand the irreversible account-deletion step.

Open Settings from the sidebar whenever you need to change personal preferences, understand current plan limits, or manage account security. These settings apply to your ShuffleKit account; they do not change the cards, artwork, or component data in a project.

Profile

The Profile section lets you update your display name and choose the workspace theme. Your sign-in email is shown for reference and is not edited as a normal profile field. Keep the display name recognizable if you share projects or join playtests so collaborators can identify you.

Subscription and usage

The Subscription section shows your current plan and the usage or limits that apply to it. Use it before a larger art-generation pass, a collaboration push, or a publishing handoff so plan access does not surprise you halfway through the workflow.

Choose the available upgrade or plan-management action when your game needs the corresponding capacity. For example, Print & Ship lets every project be configured, but publishing a game to TheGameCrafter requires the Indie plan. A plan change affects your account access, not the underlying project data.

Security

Use Security to update your password or sign out of the current session. Use a unique password and sign out on a shared machine after a demo or playtest.

The same section includes account deletion. It deliberately requires typing DELETE before it can proceed. Treat this as irreversible: export or copy anything you need first, verify that no collaborator depends on the account, and only then confirm the deletion action.

A healthy maintenance check

Once a project becomes active, periodically confirm your display name, current plan usage, recovery credentials, and whether the workspace theme is comfortable for long editing sessions. It is a short check that prevents access and ownership issues from interrupting the actual design work.

Ready to build your card game?