Every design lives in a project. A project keeps the cards, component collections, rules documents, artwork, layouts, and playtests for one game together. The project picker at the upper left is your workspace switcher: use it before you add or edit anything, especially if you maintain more than one game.

The picker's menu lists your Recent projects, then a Shared with you group for projects other people have invited you to, then New project, All projects (the Projects page) and Project overview for the project that is open.
Start a project
From the project picker, choose New project, or open All projects and press New. Give the game a clear name; a description, logo and genre are optional and can be added later. Press Create & continue, then pick a starting path and a card layout, the same two choices as in first-game onboarding. If you would rather set things up yourself, choose Skip: I'll set this up myself on the starting-path step. The dialog shows its step count at the top. If you joined through an invite or a template and never answered the two onboarding questions, it asks them first. Cancel on the details step closes it without creating anything; after that the project already exists, so closing the dialog keeps it.
After creation, ShuffleKit opens that project as your active workspace. Add cards, collections, documents, and images there rather than keeping early drafts in an unrelated test project.
The Free plan holds one project. At that limit, New project still opens the form, with an Upgrade to create more projects notice and an Upgrade to create button in place of the create button. Your current project stays as it is. Hobby holds ten projects and Indie has no limit; see Settings.
Use the project overview as a checkpoint
Choose Project overview in the picker, or open All projects and select a project. The overview gathers the practical starting points for that game:
- the project's logo, name and short description, and a status badge when the project is Draft or Archived;
- counts of its cards, decks and documents, plus player count, play time and age once you have filled them in;
- a row of shortcuts: Cards, Designs, Docs & Rules, Playtable, Generator, Shufflo, Print & Ship, and Share for the owner;
- sections listing its cards, decks and documents, and a Details panel with the game information you have filled in.
Edit Details opens Project Details, where you can change the name, short description and edition, player count, play time, minimum age, MSRP, three "cool factors", the logo, banner, backdrop and advertisement images, a website and a BoardGameGeek ID. Several of these feed the shop page when you publish through Print & Ship. Reviewing them is a useful final checkpoint before a playtest, export, or print run, because it confirms you are working in the right game.
The Project Details dialog groups its fields under Game Info, Players & Gameplay, Cool Factors, Media and Links.
The All projects page
All projects in the picker opens the Projects page. Its two tabs are Projects and Decks, each with a search box and a status filter (Filter by status). New starts a project.
Each project card shows the logo, name and description, a status badge unless the project is Active, the card count, and when it was last edited. Click the name to open the overview, or Cards on the card to go straight to its sheet. Projects other people shared with you sit under Shared with you.
The ⋯ menu on a project card has:
- Details, which opens Project Details;
- Rename, which edits the name in place (Enter saves, Escape cancels);
- Status, to mark the project Draft, Active or Archived;
- Delete, which asks first and then permanently deletes the project with its cards, decks, designs, fields, documents and playtest sessions;
- Leave project, on a project shared with you, which removes your access without deleting anything.
The Decks tab lists every deck across your projects. Click a deck to open it in Cards. Its ⋯ menu has Rename, Status and Delete; deleting a deck keeps its cards in the project.
Around the sidebar
The sidebar holds the project picker at the top and the tools below it: Shufflo, Cards, Docs & Rules, Generator, Playtable and Print & Ship. The footer holds everything else:
- Help & tutorials opens a menu with short tutorial videos under Tutorials, recent feature announcements under What's new (click one to see it again), Crowdfund prep (see Upcoming Features & Feedback) and Keyboard shortcuts.
- Upgrade on the Free plan, or your plan's name on a paid plan, which opens your plan in Settings.
- Your email address, which opens Settings.
- On a phone, Support opens the support box, which sits at the bottom right of the screen on a computer.
On a computer, the sidebar collapses to icons and opens when you point at it.
Switch safely
The project picker changes the active project without merging data. Before a large import, artwork generation run, or playtest, glance at its name and logo. If a screen says it has no content, first check that the picker still points to the project you expect.
For a deliberate handoff, make the project overview accurate, give the card collections readable names, and keep its rules in Docs & Rules. That lets the next collaborator, or your future self, find their way quickly without changing your game data. When someone needs access to the working project rather than a handoff, use Collaborate on a Project.
A simple workspace rhythm
- Create or switch to the game project.
- Capture its concept in Shufflo Ideator and its rules in Docs & Rules.
- Build the card and physical collections in Components & Collections.
- Return to the overview before testing, exporting, or publishing to make sure the whole workflow is scoped to this project.
- Invite a collaborator only when they need access to the live project; a template is a copy, while an invite remains connected to this project.
Projects are the boundaries between games; collections are the boundaries between physical products inside one game. Keeping that distinction clean makes every later screen easier to read.










