The Generator is the focused workspace for producing and revising game artwork. Use it when you want a new illustration from a written brief or a controlled variation of an existing image; use the Game art tab in Design when you are placing an approved image on a layout.
Generate from a brief
Open Generator, choose Shufflo, then use the Generate view. Describe the subject, composition, mood, materials, lighting, camera distance, and the empty areas needed for card text. A specific prompt gives you a better result than only naming a genre.
The advanced controls let you tune the model, aspect ratio, number of images, seed, and style preset. Choose an aspect ratio that suits the final component, but leave a little flexibility: a card layout may crop differently from a board or token face.
Before generating, check the image-usage meter. Generate a small set first, select the strongest direction, then iterate. This saves usage and keeps the gallery easier to review.
Edit with references
Switch to Edit when the important thing is continuity rather than novelty. Add up to five reference images, then describe the desired change. You can use images from the library or current session, or upload compatible image files (PNG, JPG, or WebP; the editor also tells you its current file-size limit).
Good editing prompts preserve what must stay consistent and name exactly what changes:
Keep the lantern-bearing forest mage and teal-gold palette. Change the pose to a three-quarter view, leave quiet space at the bottom for rules text, and remove all lettering.
Review the generated result at full size before using it. A good thumbnail can still have damaged details, unwanted text, or no usable safe area once it is placed in a layout.
Move artwork into a card or component
Open the result in the generator gallery, keep the version you want, then use it from the project artwork library while editing a layout. In Design, open Game art to browse the shared asset collection; it includes more than custom uploads, so you can find a suitable visual without losing the one you generated.

For consistent art across a game, make a small style guide in Docs & Rules, reuse its vocabulary in every prompt, and retain the seed/reference pair for a direction you may need to recreate later.
Keep generation separate from approval
Generation creates options; it does not finish a printed component. Add the chosen art to its layout, check trim and safe zones, preview it with real data, and only then treat it as production-ready. The full layout path is in Layout Editor Tour.











