Shufflo is the conversation space for the game before—or between—concrete data changes. Open Shufflo from the sidebar when you want to pressure-test a premise, find a cleaner rule, or turn a fuzzy idea into a useful next design task.
It is intentionally different from Shufflo AI in Cards, which works with card data and card artwork, and from Docs AI, which works inside a rules document. Use the Ideator for the game-level conversation.

Scope the conversation first
Select the relevant project in the workspace, then start a chat in Shufflo. Its project context lets your prompts refer to the game by name instead of re-explaining the entire premise every time. Keep unrelated games in separate chats and projects so a great idea for one prototype does not silently become an assumption in another.
Prompts that make good design work
Ask for a decision, a comparison, or a constraint—not just "make my game better." For example:
- "Give this drafting game three win-condition directions; each must finish in 45 minutes."
- "What information should a player see on a faction card in this asymmetric game?"
- "Turn this resource loop into a six-card starter deck and identify the missing role."
- "Find edge cases in this once-per-turn rule and propose tighter wording."
- "Suggest a small playtest question that tells us whether turn order feels fair."
Follow up with the rule, card, or player constraint you care about. A short iteration is usually more valuable than asking for a whole game at once.
Turn ideas into workspace changes
When a direction is promising, capture the durable version where it belongs:
| Result | Where to keep it |
|---|---|
| Theme, rules language, keyword definition, balance notes | Docs & Rules |
| Fields, cards, decks, boards, tokens, dice | Components & Collections |
| Candidate illustration prompt or a reference-assisted variation | Image Generator |
| Questions about actual table behavior | Playtable Basics |
That division keeps a chat from becoming the only copy of an important rule. Treat the chat as your design notebook and move accepted decisions into structured project content.
Keep the conversation useful
Start a fresh chat for a new design question, use the suggestions as a jump-start rather than a required path, and state the real constraints—player count, physical components, session length, available art, or rules you will not change. The stronger the constraint, the more actionable the next step becomes.











