Tutorials

A step-by-step course through account setup and the game workspace: projects, collaboration, cards, boards, tokens, dice, Design controls and shortcuts, rules, artwork, complete playtesting, print-ready exports, AI-assisted design, and authorised admin operations. Follow it in order, or jump to the part you need.

The ShuffleKit Data workspace with the card grid and live card preview
Part 14 min read

Workspace Overview

A guided tour of the ShuffleKit workspace: the Data and Design tabs, collection rail, live preview, and the controls shared by cards and game components.

Adding a new component property in the ShuffleKit Data workspace
Part 26 min read

Properties & Columns

How to create, edit, reorder, freeze, and hide component properties, pick the right property type, and work with image cells in ShuffleKit.

The bulk action bar with a card row selected
Part 34 min read

Working With Cards

Adding, editing, duplicating, and bulk-editing cards in the ShuffleKit spreadsheet, plus card status and selection patterns that scale.

The component catalog with Boards selected and printable board sizes shown
Part 46 min read

Components & Collections

Create the right kind of game piece, choose its physical size, and understand how collections keep cards, boards, tokens, dice, and packaging separate.

The ShuffleKit Data workspace with the collection rail and live preview
Part 55 min read

Card Collections & Quantities

Organize cards into collections with per-collection quantities, status, and a workflow for core sets, expansions, and playtest builds.

The ShuffleKit Design editor with Elements open beside the canvas
Part 66 min read

Layouts & the Design Editor

Tour ShuffleKit's type-aware Design editor: layouts, elements, layers, data binding, component faces, and Preview mode.

The layout priority list with conditions
Part 76 min read

Conditions

Make every item in a component collection pick its own design automatically with priority-ordered layout conditions, and show or hide single elements per item.

How data binding connects card properties to layout elements
Part 85 min read

Connecting Properties to a Component Layout

Bind layout elements to component properties so every item renders its own data, read the connection counter, and fix 'not connected' warnings.

The ShuffleKit Data workspace with a live card preview
Part 94 min read

Component Preview & Details

Read the live component preview: the gallery or filmstrip, face switcher, layout resolution line, and the 'Why this layout?' debugger.

The Notes panel with categorized playtest feedback
Part 104 min read

Notes & Version History

Capture playtest feedback as categorized card notes and protect your work with version snapshots before risky changes.

Searching cards in the ShuffleKit grid
Part 114 min read

Search, Sort, Filter & View

Find any card fast with search, then shape the grid with sort, status filters, column visibility, and row height.

The Import / Export menu
Part 1210 min read

Import & Export

Import component data from CSV, Excel, a Google Sheet, a PDF or Illustrator, update cards by importing again, then export images, PDFs, and supported virtual-tabletop packs from the active collection.

The Shufflo AI panel on the Cards page
Part 135 min read

Shufflo AI

Generate, analyze, and balance cards with Shufflo AI: scope controls, prompt patterns, and habits for reviewing AI-generated cards.

The ShuffleKit Design editor with Elements open beside the canvas
Part 147 min read

Layout Editor: A Full Tour

Tour ShuffleKit's type-aware Design editor: templates, elements, uploads, layers, canvas size, binding, and Preview mode.

The browse-all grid of every front and back layout
Part 156 min read

Layouts & Priority

How ShuffleKit organises component-face layouts into priority lists, how an item resolves to one, and how to reorder, create and default them.

The layout condition builder with a property, operator and value
Part 169 min read

Conditions: The Deep Dive

Learn layout condition operators, priority rules, collection membership, AND clauses, and the Why this layout? debugger.

The CONNECT DATA popover with a property bound to a text element
Part 178 min read

Data Binding

Bind layout elements to component properties so every item renders its own values, and read the connection counter that tells you what is still unwired.

A configured advanced visibility rule on a layout element
Part 188 min read

Element Visibility

Show or hide a single element per item with visibility rules, stack them on groups for two-condition logic, and keep your layout count low.

The Layers panel showing a group and two conditional layers
Part 196 min read

Layers & Groups

Read a component layout's structure in the Layers panel, use groups to move and hide elements together, and diagnose most layout problems from the layer list.

The ShuffleKit Design editor with Elements open beside the canvas
Part 207 min read

Elements & Styling

The element types you can place on a component layout, what each one binds to, and the controls for type, icons, alignment, effects and canvas size.

The ShuffleKit component catalog before a board-game playtest
Part 213 min read

Playtesting Boards, Tokens & Dice

Put boards, mats, tokens, meeples, and custom dice on the Playtable alongside a card deck, then use their type-aware table behavior.

The ShuffleKit Print & Ship page introducing component publishing
Part 2215 min read

Print & Ship

Publish a finished game to TheGameCrafter: select component collections, check their print safety, complete the listing, and order a proof.

The O world 2 project open in the ShuffleKit workspace
Part 233 min read

Projects & Workspaces

Create a ShuffleKit game project, switch workspaces, keep its details current, and use its overview as the home for cards, components, and rules.

The O world 2 design workspace with the ShuffleKit game-art library
Part 243 min read

Brainstorm a Game with Shufflo

Use the Shufflo Ideator to explore mechanics, themes, resources, factions, formats, and playtest questions while keeping the discussion scoped to a game project.

The O world 2 project that rules documents describe
Part 253 min read

Write Rules & Game Docs

Create, import, organize, revise, and use AI assistance for rules, lore, card types, sets, keywords, balance notes, and art guides.

The O world 2 design workspace and its game-art library
Part 263 min read

Generate & Edit Game Artwork

Create artwork from a prompt, tune the image settings, edit with up to five references, and move approved results into your game design workflow.

The O world 2 card collection ready for a ShuffleKit playtest
Part 273 min read

Start a Card Playtest

Choose a project and card collections, configure the opening game state, invite a player, and use the Playtable’s deck, hand, discard, and table controls.

The ShuffleKit publishing workspace, a feature connected to plan access
Part 282 min read

Manage Your Profile, Plan & Security

Update your profile and theme, review plan usage, manage a subscription, protect your account, and understand the irreversible account-deletion step.

ShuffleKit’s component publishing workspace
Part 292 min read

Upcoming Features & Feedback

Understand the current status of Crowdfund and the Artists marketplace, and register interest without mistaking an upcoming page for a live publishing workflow.

The O world 2 project after completing the ShuffleKit first-game flow
Part 303 min read

Create an Account & First Game

Sign up or sign in, confirm an account, recover a password, and complete the guided first-game setup with a CSV, AI, or empty starting path.

The O world 2 design workspace where published templates and icons are used
Part 313 min read

Admin: Templates & Icons

For authorised admins: maintain the shared layout-template catalog and SVG icon library without exposing unfinished or incompatible assets to designers.

The O world 2 workspace whose users and projects inform product operations
Part 323 min read

Admin: Operations, Replays & Support

For authorised admins: use the overview, funnel, session replays, onboarding and AI-usage reports, demo controls, feature interest, and support inbox responsibly.

The O world 2 ShuffleKit Design editor used with keyboard shortcuts
Part 334 min read

Design Editor Shortcuts

A complete keyboard reference for saving, navigating, selecting, arranging, grouping, drawing, transforming, and previewing component layouts faster.

The O world 2 ShuffleKit Design editor with a component layout open
Part 346 min read

Advanced Editor Controls

Master multi-selection, snapping, alignment, layers, groups, canvas settings, text, image, shape, icon, binding, appearance, and precision controls in Design.

The O world 2 card collection ready for complete Playtable testing
Part 357 min read

Playtable Controls: Full Reference

Use every Playtable in-session control: navigation, selection, cards, decks, piles, counters, dice, coins, custom components, notes, reset, and multiplayer limits.

The ShuffleKit Share dialog, showing view-only invitations by email or reusable link
Part 363 min read

Collaborate on a Project

Invite a collaborator by email or link, understand the current view-only access, manage members, and distribute a safe project review link.

Ready to build your card game?