Tutorials

A step-by-step course, from your first card game and starting from a template to the whole workspace: cards, card backs, artwork, boards, tokens and dice, Design controls, rules, playtesting, printing at home or through Print & Ship, and AI-assisted design, with a troubleshooting page at the end. Follow it in order, or jump to the part you need.

The O world 2 project after completing the ShuffleKit first-game flow
Part 110 min read

Create an Account & First Game

Sign up or sign in, confirm an account, recover a password, and complete the guided first-game setup with a CSV, AI, or empty starting path.

The ShuffleKit Data workspace with a card sheet and the live card preview
Part 210 min read

Make Your First Card Game, Start to Finish

Build a first card game in ShuffleKit: set up columns, connect a design to them, give one card type its own look, make a deck, playtest it and print.

A template page in the ShuffleKit gallery with its Use this template button
Part 310 min read

Start from a Template

Pick a free template from the ShuffleKit gallery, add it to a new or existing project, swap the sample cards for your own, and publish designs of your own.

The ShuffleKit Design editor with a card layout on the canvas
Part 411 min read

Bring Your Existing Card Design into ShuffleKit

Made your card frame in Canva, Photoshop or Illustrator? Upload it, lock it behind connected text and art, and fill every card from your own data.

The ShuffleKit Data workspace with the card grid and live card preview
Part 59 min read

Workspace Overview

A guided tour of the ShuffleKit workspace: the Data and Design tabs, collection rail, live preview, and the controls shared by cards and game components.

The O world 2 project open in the ShuffleKit workspace
Part 68 min read

Projects & Workspaces

Create a ShuffleKit game project, switch workspaces, keep its details current, and use its overview as the home for cards, components, and rules.

Adding a new component property in the ShuffleKit Data workspace
Part 79 min read

Properties & Columns

How to create, edit, reorder, freeze, and hide component properties, pick the right property type, and work with image cells in ShuffleKit.

The O world 2 cards in Gallery view with the live card preview
Part 811 min read

Working With Cards

Adding, editing, duplicating, and bulk-editing cards in the ShuffleKit spreadsheet, plus card status and selection patterns that scale.

The O world 2 cards in Gallery view, each with its own artwork
Part 99 min read

Add Artwork to Your Cards

Put art on your cards one at a time or a whole folder at once, generate it with AI, frame it per card, and size it at 300 DPI so it prints sharp.

Searching cards in the ShuffleKit grid
Part 107 min read

Search, Sort, Filter & View

Find any card fast with search, then shape the grid with sort, status filters, column visibility, a totals row, and row height.

The ShuffleKit Data workspace with the collection rail and live preview
Part 117 min read

Card Collections & Quantities

Organize cards into collections with per-collection quantities, status, and a workflow for core sets, expansions, and playtest builds.

The component catalog with Boards selected and printable board sizes shown
Part 1213 min read

Components & Collections

Create the right kind of game piece, choose its physical size, and understand how collections keep cards, boards, tokens, dice, and packaging separate.

The ShuffleKit Design editor with Elements open beside the canvas
Part 1311 min read

Layouts & the Design Editor

Tour ShuffleKit's type-aware Design editor: layouts, elements, layers, data binding, component faces, and Preview mode.

The ShuffleKit Design editor with Elements open beside the canvas
Part 1420 min read

Layout Editor: A Full Tour

Tour ShuffleKit's type-aware Design editor: templates, elements, uploads, layers, canvas size, binding, and Preview mode.

The ShuffleKit Design editor with Elements open beside the canvas
Part 1515 min read

Elements & Styling

The element types you can place on a component layout, what each one binds to, and the controls for type, icons, alignment, effects and canvas size.

The Layers panel with a group, a renamed layer and a conditional layer
Part 168 min read

Layers & Groups

Read a component layout's structure in the Layers panel, use groups to move and hide elements together, and diagnose most layout problems from the layer list.

A connected text element selected in the Design editor, with the Layers panel open
Part 1713 min read

Connecting Properties to a Component Layout

Connect layout elements to component properties so every item renders its own data, read the coverage notes, and fix 'not connected' warnings.

A connected text element selected in the Design editor, with the Layers panel open
Part 1813 min read

Data Binding

Bind layout elements to component properties so every item renders its own values, and read the coverage notes that tell you what is still unwired.

The ShuffleKit Data workspace with a live card preview
Part 197 min read

Component Preview & Details

Read the live component preview: the gallery or filmstrip, face switcher, layout resolution line, and the 'Why this layout?' debugger.

The Card Details preview flipped to a card back, with the line naming which back it uses
Part 2010 min read

Design Card Backs

Design the backs of your cards: one back for the whole deck or a different back per card type, check them in the preview, and export them double-sided.

The layout priority list with conditions
Part 2111 min read

Conditions

Make every item in a component collection pick its own design automatically with priority-ordered layout conditions, and show or hide single elements per item.

The browse-all grid of every front and back layout
Part 2211 min read

Layouts & Priority

How ShuffleKit organises component-face layouts into priority lists, how an item resolves to one, and how to reorder, create and default them.

The Designs panel with two rule designs, the fallback and the Not used list
Part 2315 min read

Conditions: The Deep Dive

Learn layout condition operators, priority rules, collection membership, AND clauses, and the Why this layout? debugger.

A group selected in the Design editor, with its group toolbar over the canvas
Part 249 min read

Element Visibility

Show or hide a single element per item with visibility rules, stack them on groups for two-condition logic, and keep your layout count low.

The O world 2 ShuffleKit Design editor with a component layout open
Part 2510 min read

Advanced Editor Controls

Master multi-selection, snapping, alignment, layers, groups, canvas settings, text, image, shape, icon, binding, appearance, and precision controls in Design.

The O world 2 ShuffleKit Design editor used with keyboard shortcuts
Part 2610 min read

Design Editor Shortcuts

A complete keyboard reference for saving, navigating, selecting, arranging, grouping, drawing, transforming, and previewing component layouts faster.

The ShuffleKit Data workspace, where most of these shortcuts apply
Part 2712 min read

Keyboard Shortcuts

Every keyboard shortcut in ShuffleKit outside the Design editor and the Playtable: the card sheet, cell editors, gallery, preview, search, Docs, Shufflo chat, media library, version history, image generator and support.

The Notes tab listing playtest notes across all cards
Part 286 min read

Notes & Version History

Capture playtest feedback as categorized card notes and protect your work with version snapshots before risky changes.

The O world 2 project that rules documents describe
Part 296 min read

Write Rules & Game Docs

Create, import, organize, revise, and use AI assistance for rules, lore, card types, sets, keywords, balance notes, and art guides.

The ShuffleKit Share dialog, showing view-only invitations by email or reusable link
Part 307 min read

Collaborate on a Project

Invite a collaborator by email or link as an editor or a viewer, manage members and editor seats, and share a safe project review link.

The Shufflo AI tab on the Cards page with a new chat open
Part 3116 min read

Shufflo AI

Generate, analyze, and balance cards with Shufflo AI: scope controls, prompt patterns, and habits for reviewing AI-generated cards.

The O world 2 design workspace with the ShuffleKit game-art library
Part 325 min read

Brainstorm a Game with Shufflo

Use the Shufflo Ideator to explore mechanics, themes, resources, factions, formats, and playtest questions while keeping the discussion scoped to a game project.

The Design editor with the Elements panel open
Part 336 min read

Generate & Edit Game Artwork

Create artwork from a prompt, tune the image settings, edit with up to five references, and move approved results into your game design workflow.

The Playtable setup screen with two card decks on the table
Part 3411 min read

Start a Card Playtest

Choose a project and card collections, configure the opening game state, invite a player, and use the Playtable’s deck, hand, discard, and table controls.

The Playtable setup screen with two card decks on the table
Part 3516 min read

Playtable Controls: Full Reference

Use every Playtable in-session control: navigation, selection, cards, decks, piles, counters, dice, coins, custom components, notes, reset, and multiplayer limits.

The ShuffleKit component catalog before a board-game playtest
Part 365 min read

Playtesting Boards, Tokens & Dice

Put boards, mats, tokens, meeples, and custom dice on the Playtable alongside a card deck, then use their type-aware table behavior.

The Import / Export menu
Part 3728 min read

Import & Export

Import component data from CSV, Excel, a Google Sheet, a PDF or Illustrator, update cards by importing again, then export images, PDFs, and supported virtual-tabletop packs from the active collection.

The Export Cards dialog set to PDF Print Sheet, with page size and crop mark settings
Part 3810 min read

Print and Play at Home

Print your game on a home printer: set up the PDF print sheet, add backs for double-sided cards, cut with crop marks, and print boards, boxes and score sheets.

The ShuffleKit Print & Ship page introducing component publishing
Part 3925 min read

Print & Ship

Publish a finished game to TheGameCrafter: select component collections, check their print safety, complete the listing, and order a proof.

The ShuffleKit publishing workspace, a feature connected to plan access
Part 4013 min read

Manage Your Profile, Plan & Security

Update your profile and theme, review plan usage, manage a subscription, protect your account, and understand the irreversible account-deletion step.

A space card selected in the Data tab, with the coverage warning and the line naming its design
Part 4113 min read

Troubleshooting & FAQ

Fixes for the problems people hit most in ShuffleKit: skipped cards, missing artwork, the wrong design, blank fields, text that won't fit, sign-in and Shufflo.

ShuffleKit’s component publishing workspace
Part 423 min read

Upcoming Features & Feedback

Understand the current status of Crowdfund and the Artists marketplace, and register interest without mistaking an upcoming page for a live publishing workflow.

Ready to build your card game?