Tutorials
A step-by-step course, from your first card game and starting from a template to the whole workspace: cards, card backs, artwork, boards, tokens and dice, Design controls, rules, playtesting, printing at home or through Print & Ship, and AI-assisted design, with a troubleshooting page at the end. Follow it in order, or jump to the part you need.

Create an Account & First Game
Sign up or sign in, confirm an account, recover a password, and complete the guided first-game setup with a CSV, AI, or empty starting path.

Make Your First Card Game, Start to Finish
Build a first card game in ShuffleKit: set up columns, connect a design to them, give one card type its own look, make a deck, playtest it and print.

Start from a Template
Pick a free template from the ShuffleKit gallery, add it to a new or existing project, swap the sample cards for your own, and publish designs of your own.

Bring Your Existing Card Design into ShuffleKit
Made your card frame in Canva, Photoshop or Illustrator? Upload it, lock it behind connected text and art, and fill every card from your own data.

Workspace Overview
A guided tour of the ShuffleKit workspace: the Data and Design tabs, collection rail, live preview, and the controls shared by cards and game components.

Projects & Workspaces
Create a ShuffleKit game project, switch workspaces, keep its details current, and use its overview as the home for cards, components, and rules.

Properties & Columns
How to create, edit, reorder, freeze, and hide component properties, pick the right property type, and work with image cells in ShuffleKit.

Working With Cards
Adding, editing, duplicating, and bulk-editing cards in the ShuffleKit spreadsheet, plus card status and selection patterns that scale.

Add Artwork to Your Cards
Put art on your cards one at a time or a whole folder at once, generate it with AI, frame it per card, and size it at 300 DPI so it prints sharp.

Search, Sort, Filter & View
Find any card fast with search, then shape the grid with sort, status filters, column visibility, a totals row, and row height.

Card Collections & Quantities
Organize cards into collections with per-collection quantities, status, and a workflow for core sets, expansions, and playtest builds.

Components & Collections
Create the right kind of game piece, choose its physical size, and understand how collections keep cards, boards, tokens, dice, and packaging separate.

Layouts & the Design Editor
Tour ShuffleKit's type-aware Design editor: layouts, elements, layers, data binding, component faces, and Preview mode.

Layout Editor: A Full Tour
Tour ShuffleKit's type-aware Design editor: templates, elements, uploads, layers, canvas size, binding, and Preview mode.

Elements & Styling
The element types you can place on a component layout, what each one binds to, and the controls for type, icons, alignment, effects and canvas size.

Layers & Groups
Read a component layout's structure in the Layers panel, use groups to move and hide elements together, and diagnose most layout problems from the layer list.

Connecting Properties to a Component Layout
Connect layout elements to component properties so every item renders its own data, read the coverage notes, and fix 'not connected' warnings.

Data Binding
Bind layout elements to component properties so every item renders its own values, and read the coverage notes that tell you what is still unwired.

Component Preview & Details
Read the live component preview: the gallery or filmstrip, face switcher, layout resolution line, and the 'Why this layout?' debugger.

Design Card Backs
Design the backs of your cards: one back for the whole deck or a different back per card type, check them in the preview, and export them double-sided.

Conditions
Make every item in a component collection pick its own design automatically with priority-ordered layout conditions, and show or hide single elements per item.

Layouts & Priority
How ShuffleKit organises component-face layouts into priority lists, how an item resolves to one, and how to reorder, create and default them.

Conditions: The Deep Dive
Learn layout condition operators, priority rules, collection membership, AND clauses, and the Why this layout? debugger.

Element Visibility
Show or hide a single element per item with visibility rules, stack them on groups for two-condition logic, and keep your layout count low.

Advanced Editor Controls
Master multi-selection, snapping, alignment, layers, groups, canvas settings, text, image, shape, icon, binding, appearance, and precision controls in Design.

Design Editor Shortcuts
A complete keyboard reference for saving, navigating, selecting, arranging, grouping, drawing, transforming, and previewing component layouts faster.

Keyboard Shortcuts
Every keyboard shortcut in ShuffleKit outside the Design editor and the Playtable: the card sheet, cell editors, gallery, preview, search, Docs, Shufflo chat, media library, version history, image generator and support.

Notes & Version History
Capture playtest feedback as categorized card notes and protect your work with version snapshots before risky changes.

Write Rules & Game Docs
Create, import, organize, revise, and use AI assistance for rules, lore, card types, sets, keywords, balance notes, and art guides.

Collaborate on a Project
Invite a collaborator by email or link as an editor or a viewer, manage members and editor seats, and share a safe project review link.

Shufflo AI
Generate, analyze, and balance cards with Shufflo AI: scope controls, prompt patterns, and habits for reviewing AI-generated cards.

Brainstorm a Game with Shufflo
Use the Shufflo Ideator to explore mechanics, themes, resources, factions, formats, and playtest questions while keeping the discussion scoped to a game project.

Generate & Edit Game Artwork
Create artwork from a prompt, tune the image settings, edit with up to five references, and move approved results into your game design workflow.

Start a Card Playtest
Choose a project and card collections, configure the opening game state, invite a player, and use the Playtable’s deck, hand, discard, and table controls.

Playtable Controls: Full Reference
Use every Playtable in-session control: navigation, selection, cards, decks, piles, counters, dice, coins, custom components, notes, reset, and multiplayer limits.

Playtesting Boards, Tokens & Dice
Put boards, mats, tokens, meeples, and custom dice on the Playtable alongside a card deck, then use their type-aware table behavior.

Import & Export
Import component data from CSV, Excel, a Google Sheet, a PDF or Illustrator, update cards by importing again, then export images, PDFs, and supported virtual-tabletop packs from the active collection.

Print and Play at Home
Print your game on a home printer: set up the PDF print sheet, add backs for double-sided cards, cut with crop marks, and print boards, boxes and score sheets.

Print & Ship
Publish a finished game to TheGameCrafter: select component collections, check their print safety, complete the listing, and order a proof.

Manage Your Profile, Plan & Security
Update your profile and theme, review plan usage, manage a subscription, protect your account, and understand the irreversible account-deletion step.

Troubleshooting & FAQ
Fixes for the problems people hit most in ShuffleKit: skipped cards, missing artwork, the wrong design, blank fields, text that won't fit, sign-in and Shufflo.

Upcoming Features & Feedback
Understand the current status of Crowdfund and the Artists marketplace, and register interest without mistaking an upcoming page for a live publishing workflow.
Ready to build your card game?











































