A Board Game Maker That Covers the Whole Box

A board game is never one component. Design the board, the deck, the tokens, the dice and the box in a single project, playtest them together, and send the whole thing to print at once.

Card tools stop at the cards

Most card makers assume the deck is the game. For a board game it is one component out of six, and the others usually end up scattered across Illustrator files, a spreadsheet, and a printer's template pack. Keeping them in one project is what stops the box drifting out of sync when the art direction changes in month four.

  1. 1

    Start with whatever is blocking you

    Usually a deck. Import your event or item cards from a spreadsheet and map the columns, or start from the board and add the rest as typed collections around it.

  2. 2

    Design once, match everywhere

    Build one layout with your properties bound into it. Reuse the same palette, icon set, and typography on the tokens and board so the box reads as one game rather than six commissions.

  3. 3

    Send the whole box to print

    Export print-ready PDFs for every component, or order the deck, board, tokens, dice, and tuck box together through The Game Crafter without leaving the project.

What ShuffleKit covers, component by component

Nine component types are offered, each with size presets mapped to real manufacturer products. Every number below comes from the registry the editor actually uses, so it is what you will see in the size picker.

One more limit worth knowing before you start: a component at a custom size with no matching manufacturer product exports fine but cannot be ordered, and the size picker says so rather than letting you find out at checkout.

Built for a box, not a deck

One project, every component

Cards, boards, mats, tokens, meeples, dice, score pads, screens, and the tuck box live as typed collections in the same project, sharing properties and art direction.

Decks stay spreadsheet-shaped

Edit the whole deck in a table view. Rebalance every encounter card's difficulty in one pass instead of opening 60 files.

Playtest before you commit

Deal the deck on the online playtable with the board and tokens in place, so you find the broken card before it is printed 500 times.

Print-ready on the way out

Bleed, cut lines, and per-component sizing are handled at export, and every registered type maps to a real manufacturer product.

AI for the tedious half

Generate the forty flavour-text variations you have been avoiding, or art for a token set, with the project's existing properties as context.

The work stays yours

Full commercial rights to everything you make, AI art included, so the box can go to Kickstarter or retail.

Frequently asked questions

Everything you need to know before getting started.

Still have questions? Contact us

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