A Board Game Maker That Covers the Whole Box
A board game is never one component. Design the board, the deck, the tokens, the dice and the box in a single project, playtest them together, and send the whole thing to print at once.
Card tools stop at the cards
Most card makers assume the deck is the game. For a board game it is one component out of six, and the others usually end up scattered across Illustrator files, a spreadsheet, and a printer's template pack. Keeping them in one project is what stops the box drifting out of sync when the art direction changes in month four.
- 1
Start with whatever is blocking you
Usually a deck. Import your event or item cards from a spreadsheet and map the columns, or start from the board and add the rest as typed collections around it.
- 2
Design once, match everywhere
Build one layout with your properties bound into it. Reuse the same palette, icon set, and typography on the tokens and board so the box reads as one game rather than six commissions.
- 3
Send the whole box to print
Export print-ready PDFs for every component, or order the deck, board, tokens, dice, and tuck box together through The Game Crafter without leaving the project.
What ShuffleKit covers, component by component
Nine component types are offered, each with size presets mapped to real manufacturer products. Every number below comes from the registry the editor actually uses, so it is what you will see in the size picker.
One more limit worth knowing before you start: a component at a custom size with no matching manufacturer product exports fine but cannot be ordered, and the size picker says so rather than letting you find out at checkout.
Built for a box, not a deck
Cards, boards, mats, tokens, meeples, dice, score pads, screens, and the tuck box live as typed collections in the same project, sharing properties and art direction.
Edit the whole deck in a table view. Rebalance every encounter card's difficulty in one pass instead of opening 60 files.
Deal the deck on the online playtable with the board and tokens in place, so you find the broken card before it is printed 500 times.
Bleed, cut lines, and per-component sizing are handled at export, and every registered type maps to a real manufacturer product.
Generate the forty flavour-text variations you have been avoiding, or art for a token set, with the project's existing properties as context.
Full commercial rights to everything you make, AI art included, so the box can go to Kickstarter or retail.
Frequently asked questions
Everything you need to know before getting started.
Still have questions? Contact us
Related tools

Card Game Maker
Most tools make you design cards one at a time. ShuffleKit treats your deck as data: import a spreadsheet, design one layout, and watch it fill 200 cards at once.

Card Game Printing
Design in ShuffleKit, publish straight to The Game Crafter, ship to your backers. No print broker, no MOQs, no Photoshop bleed math.

Playtest Card Game Online
Share a link, sit your playtesters at a virtual table, and watch your game in motion. No TTS license, no install, no setup.
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