


Dibbleton Card Game Template
by ShuffleKit
A free card game template for making your own card game: Action, Number and Reference fronts and a matching back at poker size, printable blank or filled in. An action card has a cost, a name, a picture, a type line and a rule. A number card has a big number in the middle and again in two corners, with a bar under a 6 or a 9. A reference card holds your rules. Each card’s suit colours a rounded band round a cream card, and every word is dark ink, so the cards print cleanly at home and take a pen. Type your deck into the sheet, or print empty cards and fill them in by hand, nine to a sheet. Comes with a 54-card sample game about a village garden: 16 action cards, 36 number cards in four suits and two rules cards.
- Designs
- 4
- Sample cards
- 54
- Card size
- Poker — 2.5 × 3.5 in
- 63.5 × 88.9 mm · 750 × 1050 px at 300 DPI
- Card fields
- Name
- Cost
- Artwork
- Type
- Description
- Suit
- Number
Adding a template copies its designs, fields, and sample cards into your own project. Your copy is yours, and later changes by the author never touch it.
Part of playing card templates
What’s in Dibbleton Card Game Template
Four designs: Action Card, Number Card, Reference Card and Card Back.
Your cards live in a sheet, one row each, with a column for every field the designs read: Name, Cost, Artwork, Type, Description, Suit and Number. 54 of those rows arrive filled in, so there is something on the design before you type a word.









Read the 54 sample cards
| Name | Cost | Type | Description | Suit | Number |
|---|---|---|---|---|---|
| Robin | 3 | Helper | Look at the top three number cards. Keep one, and put the other two at the bottom of the pile. | Poppy | |
| Wheelbarrow | 4 | Tool | From now on, you may keep up to 10 number cards at the end of your turn. | Poppy | |
| Sunny Spell | 5 | Weather | Take a second turn straight after this one, before the next player. | Poppy | |
| Garden Shed | 7 | Place | At the end of the game, this card is worth 2 extra points. | Poppy | |
| Bumblebee | 2 | Helper | Draw 2 number cards. | Sunflower | |
| Watering Can | 6 | Tool | From now on, you may pay for action cards with number cards of any suit. | Sunflower | |
| Rainbow | 4 | Weather | Every player draws 1 number card, and then you draw 1 more. | Sunflower | |
| Beehive | 8 | Place | Worth 1 extra point at the end of the game for each Helper card you have. | Sunflower | |
| Hedgehog | 4 | Helper | Each other player chooses 1 of their number cards and gives it to you. | Clover | |
| Trowel | 5 | Tool | From now on, when you draw number cards, draw 3 instead of 2. | Clover | |
| Rain Shower | 3 | Weather | Draw 3 number cards. Every other player draws 1. | Clover | |
| Compost Heap | 6 | Place | Discard as many of your number cards as you like, then draw the same number. | Clover | |
| Frog | 3 | Helper | Swap one card in the market with the top card of the action pile. | Bluebell | |
| Seed Tray | 4 | Tool | From now on, each of your 1s and 2s counts as 3 when you pay. | Bluebell | |
| Morning Mist | 5 | Weather | Every other player chooses 1 of their number cards and discards it. | Bluebell | |
| Garden Pond | 7 | Place | Worth 1 extra point at the end of the game for each Weather card you have. | Bluebell | |
| How to play | Reference | 1. Shuffle the 36 number cards and deal 5 to each player. Shuffle the 16 action cards and turn 3 face up in a row: this is the market. 2. On your turn, do one thing: draw 2 number cards, or play 1 action card from the market. 3. To play an action card, discard number cards of its suit that add up to its cost or more. Put it in front of you, do what it says, and turn up a new card for the market. | |||
| Ending the game | Reference | 4. At the end of your turn, keep no more than 8 number cards. When the number cards run out, shuffle the discards to make a new pile. 5. When the market cannot be refilled, finish the round. Every action card in front of you scores its cost in points, plus any extra it gives, and the most points wins. | |||
| Poppy 1 | Poppy | 1 | |||
| Poppy 2 | Poppy | 2 | |||
| Poppy 3 | Poppy | 3 | |||
| Poppy 4 | Poppy | 4 | |||
| Poppy 5 | Poppy | 5 | |||
| Poppy 6 | Poppy | 6 | |||
| Poppy 7 | Poppy | 7 | |||
| Poppy 8 | Poppy | 8 | |||
| Poppy 9 | Poppy | 9 | |||
| Sunflower 1 | Sunflower | 1 | |||
| Sunflower 2 | Sunflower | 2 | |||
| Sunflower 3 | Sunflower | 3 | |||
| Sunflower 4 | Sunflower | 4 | |||
| Sunflower 5 | Sunflower | 5 | |||
| Sunflower 6 | Sunflower | 6 | |||
| Sunflower 7 | Sunflower | 7 | |||
| Sunflower 8 | Sunflower | 8 | |||
| Sunflower 9 | Sunflower | 9 | |||
| Clover 1 | Clover | 1 | |||
| Clover 2 | Clover | 2 | |||
| Clover 3 | Clover | 3 | |||
| Clover 4 | Clover | 4 | |||
| Clover 5 | Clover | 5 | |||
| Clover 6 | Clover | 6 | |||
| Clover 7 | Clover | 7 | |||
| Clover 8 | Clover | 8 | |||
| Clover 9 | Clover | 9 | |||
| Bluebell 1 | Bluebell | 1 | |||
| Bluebell 2 | Bluebell | 2 | |||
| Bluebell 3 | Bluebell | 3 | |||
| Bluebell 4 | Bluebell | 4 | |||
| Bluebell 5 | Bluebell | 5 | |||
| Bluebell 6 | Bluebell | 6 | |||
| Bluebell 7 | Bluebell | 7 | |||
| Bluebell 8 | Bluebell | 8 | |||
| Bluebell 9 | Bluebell | 9 |
How to make your own card game with this template
- Add the template to a project. It brings the Action, Number and Reference fronts, the back, a column for every field and the 54 sample cards, which you can keep, rewrite or delete.
- Decide which kinds of card your game needs. An action card does something when it is played, a number card counts toward a total or a run, and a reference card reminds the table of the rules.
- Type your cards into the sheet, one row each, or import them from a spreadsheet. Name, Cost, Type, Description, Suit and Number each have a column, and the picture goes in Artwork. A row with a Number becomes a number card, and a row whose Type says Reference becomes a rules card.
- Rename the suits and pick their colours in the Suit column's options. Every card of that suit changes colour on all three fronts at once.
- Playtest the deck online with friends before you print it. Then export a print PDF, nine cards to a sheet of Letter or A4 with the backs lined up for two-sided printing, or send it to be printed and boxed.
Printing at poker size
Poker: 2.5 × 3.5 in, 63.5 × 88.9 mm, 750 × 1050 pixels at 300 DPI.
On the Hobby plan, export a print-ready PDF with bleed and cut lines. PNG and SVG come out at the same size, which is what Tabletop Simulator wants. On Indie, send it to a print-on-demand partner through Print & Ship.
A printer asks for an eighth of an inch of bleed on every edge on top of those numbers, so this card goes out as 825 × 1125. The export adds it. Let the artwork run into the bleed and keep the text inside the cut line, and nothing arrives trimmed.
Questions about Dibbleton Card Game Template
Everything you need to know before getting started.
Still have questions? Contact us
Can I print this card game template blank?
Yes. Add a few empty rows and print them: a card with nothing filled in lands on the Action front and prints the frame alone, with an empty cost disc, picture window, type pill and rules box in a slate grey band. Every box is pale enough to write on with a pen. For a suit's number cards, fill in only Suit and Number.
How do you play the sample game?
Dibbleton is for two to four players. Shuffle the 36 number cards and deal 5 to each player. Shuffle the 16 action cards and turn 3 face up in a row: this is the market. On your turn, do one thing: draw 2 number cards, or play 1 action card from the market. To play an action card, discard number cards of its suit that add up to its cost or more. Put it in front of you, do what it says, and turn up a new card for the market. At the end of your turn, keep no more than 8 number cards. When the number cards run out, shuffle the discards to make a new pile. When the market cannot be refilled, finish the round. Every action card in front of you scores its cost in points, plus any extra it gives, and the most points wins.
Can I make a game that is nothing like the sample?
Yes. The garden is only words and pictures on the sample cards. Rename the suits, retype the types and the rules, drop in your own pictures, or delete the sample rows and start from empty cards. A deck with no number cards never uses the Number front, and one with no pictures can leave Artwork empty.
What happens when I add Dibbleton Card Game Template to a project?
The four designs, the seven fields and the 54 sample cards are copied into a project of yours, with the fields already pointed at the design. Nothing stays linked to this page afterwards, so the author's later edits never reach your copy.
What size does Dibbleton Card Game Template print at?
Poker size: 2.5 × 3.5 in, 63.5 × 88.9 mm, 750 × 1050 pixels at 300 DPI. Those are the numbers to hand a print shop, and the ones to check a sleeve against.
Is Dibbleton Card Game Template free?
Yes. Adding it, editing it, filling it with your own cards and playtesting it online are all free. Exporting print files starts on the Hobby plan, and Print & Ship through The Game Crafter is on Indie. No template sits behind a paid plan.
Can I change the designs?
Yes. They land in your project as ordinary layouts, so you can drag an element somewhere else, put your own art behind the frame, restyle the type or rename a field. Edit a design once and every card on it follows.
Can I use my own cards instead of the samples?
Yes — the samples are rows in a sheet, and they are there to be overwritten. Type over them, add rows of your own, or bring a CSV and match its headers to the fields.
Can I sell a game made with Dibbleton Card Game Template?
Yes. This one is ours, and you keep commercial rights to what you build from it, crowdfunding and retail included.
Ready to build your card game?
This template is free, and so is the editor it opens in.



