


Riftcall Monster, Spell and Trap Card Template
by ShuffleKit
A monster, spell and trap card set for an original duel card game, with Normal, Effect and Fusion monster fronts, Spell and Trap fronts and a shared back, poker size and print-ready. The name runs across a bar with a hexagonal gem at its end that shows the card's attribute, a row of gold stars on the right shows its level, the picture is square, and a cream text box holds the type line in brackets, the effect and the ATK/DEF line. On a spell or a trap the type line moves up to where the stars would be. Every part of the frame is an editable shape, so the plates, the gems and the lattice are fills you can recolour, and the card type you pick on a card chooses its front. Level and Attribute are ordinary columns: type 7 and seven stars light up. Comes with a fourteen-card sample deck of invented monsters, spells and traps: two of each monster kind, and four spells and four traps across their subtypes.
- Designs
- 6
- Sample cards
- 14
- Card size
- Poker — 2.5 × 3.5 in
- 63.5 × 88.9 mm · 750 × 1050 px at 300 DPI
- Card fields
- Name
- Artwork
- Subtitle
- Description
- Attack
- Defense
- Level
- Attribute
- Card Type
Adding a template copies its designs, fields, and sample cards into your own project. Your copy is yours, and later changes by the author never touch it.
Part of yu-gi-oh style card template
What’s in Riftcall Monster, Spell and Trap Card Template
Six designs: Normal Monster Card, Effect Monster Card, Fusion Monster Card, Spell Card, Trap Card and Riftcall Card Back.
Your cards live in a sheet, one row each, with a column for every field the designs read: Name, Artwork, Subtitle, Description, Attack, Defense, Level, Attribute and Card Type. 14 of those rows arrive filled in, so there is something on the design before you type a word.






Printing at poker size
Poker: 2.5 × 3.5 in, 63.5 × 88.9 mm, 750 × 1050 pixels at 300 DPI.
Export a print-ready PDF with bleed and cut lines, or send it to a print-on-demand partner through Print & Ship. PNG and SVG come out at the same size, which is what Tabletop Simulator wants.
A printer asks for an eighth of an inch of bleed on every edge on top of those numbers, so this card goes out as 825 × 1125. The export adds it. Let the artwork run into the bleed and keep the text inside the cut line, and nothing arrives trimmed.
Questions about Riftcall Monster, Spell and Trap Card Template
Everything you need to know before getting started.
Still have questions? Contact us
What happens when I add Riftcall Monster, Spell and Trap Card Template to a project?
The six designs, the nine fields and the 14 sample cards are copied into a project of yours, with the fields already pointed at the design. Nothing stays linked to this page afterwards, so the author's later edits never reach your copy.
What size does Riftcall Monster, Spell and Trap Card Template print at?
Poker size: 2.5 × 3.5 in, 63.5 × 88.9 mm, 750 × 1050 pixels at 300 DPI. Those are the numbers to hand a print shop, and the ones to check a sleeve against.
Is Riftcall Monster, Spell and Trap Card Template free?
Yes, and so is the editor it opens in. A paid plan buys export volume and printing, never access to a template.
Can I change the designs?
Yes. They land in your project as ordinary layouts, so you can drag an element somewhere else, put your own art behind the frame, restyle the type or rename a field. Edit a design once and every card on it follows.
Can I use my own cards instead of the samples?
Yes — the samples are rows in a sheet, and they are there to be overwritten. Type over them, add rows of your own, or bring a CSV and match its headers to the fields.
Can I sell a game made with Riftcall Monster, Spell and Trap Card Template?
Yes. This one is ours, and you keep commercial rights to what you build from it, crowdfunding and retail included.
Ready to build your card game?
This template is free, and so is the editor it opens in.



